Linux Input Subsystem kernel APIΒΆ

Table of Contents

  • 1. Creating an input device driver
    • 1.1. The simplest example
    • 1.2. What the example does
    • 1.3. dev->open() and dev->close()
    • 1.4. Inhibiting input devices
    • 1.5. Basic event types
    • 1.6. BITS_TO_LONGS(), BIT_WORD(), BIT_MASK()
    • 1.7. The id* and name fields
    • 1.8. The keycode, keycodemax, keycodesize fields
    • 1.9. dev->getkeycode() and dev->setkeycode()
    • 1.10. Key autorepeat
    • 1.11. Other event types, handling output events
  • 2. Programming gameport drivers
    • 2.1. A basic classic gameport
    • 2.2. Memory mapped gameport
    • 2.3. Cooked mode gameport
    • 2.4. More complex gameports
    • 2.5. Unregistering a gameport
    • 2.6. The gameport structure
  • 3. Keyboard notifier

The Linux Kernel

6.2.0

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